Screenshots of Dawn Of Oblivion's Tamriel Landmass (on the TES3 Morrowind Engine)



These are some screenshots of the Landmass I've produced for Vality7's Beyond Cyrodiil: Dawn of Oblivion project. It has mostly been automatically produced using TEStroi which maps the nearest texture placements when it converts the landscape from TES4 Oblivion format to TES3 Morrowind format.

Due to a height bug in Morrowind (no land above 467m can be rendered) the resulting landscape and textures had to be loaded in to TESAnnwyn for rescaling. All landscape up to 20,000 game units is unmodified. Higher scenery gradually starts to slope less steeply the higher one travels, curbing the highest peaks in Cyrodiil/Skyrim to the maximum height that Morrowind can support. So the 2D profile remains the same, but the heights never exceed 32768 units. Whilst this loses some of the dramatic peakiness acround Cyrodiil, it is a good compromise for a fundamental game limitation.

The screenshots here include a medium detail MGE, so these far distant landscape are not as detailed as one might ideally like. The current MGE seems to crash whilst generating a High detail mesh but it works fine for medium detail.




Looking out above the IC Arena, RGB makes that little extra difference to the surrounding realism.




The IC from high above: From a great distance, the RGB suddenly becomes as opaque as it is in the CS.




A 90 degree pan from the edge of The Imperial City island, from East to the south




Burned Land: The Ruin of Kvatch (without RGB layout).




Skingrad: Placing the town will be much easier now.




The Sounds and hills of Cyrodiil.




Bruma.




Chorrol from on high.




A view near the Imperial City island (without RGB). The burned mound where Kvatch city stood looms in the distance.




A view from the shore at the base of IC island.




Another panoramic from the Imperial City from a different side.




Anvil.




Oblivion gate locations stand out as dark or sometimes volcanic patches on the landscape.




The mountain de-scaling hasn't worked too badly.




Looking up-river towards the IC.



Paul Halliday (aka Lightwave)